But again, this game is ultimately about the relationships between the characters and their conversations, which are your tool to steer the story towards one of its many (and subtly different) endings. The story is also serviceable, the way that the "teens stumbling upon a supernatural mystery" trope tends to be. The graphics in Oxenfree are very nice, following the tiny protagonists across the vast landscape. Sure, you'll have a heck of a lot of walking around as well–but that feels like an excuse to throw more conversations at you. The story is also serviceable, the way that the "teens stumbling upon a Half teenager movie, half spooky ghost story, Oxenfree is all about the dialogue. ![]() Half teenager movie, half spooky ghost story, Oxenfree is all about the dialogue.
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